Tuesday, August 4, 2015

EOC


In this project, one of my tasks was to build a house that can be used to populate the world in a game.

This asset was created in Maya. There are two versions of these houses, one being a one story house and the other one being a two story house, using realistic textures, decals and alpha channel textures (textures that only show a desired texture with no background), and specular maps (shiny parts). . The houses are made up of 5 parts; the house itself, the windows, door and door frame, fence and growing vines.  I used decal textures to simulate the rust and mold building up in a wooden house, water build up and dirt, for the windows I used a specular map to give the windows some shine, I used wooden planks textures to make it look like as if it was improvised barricaded form the inside, the door was closed but taken over by decal texture ads if the elements tried to destroy it as well as some claw marks and blood. The fence has an alpha channel texture, that means it projects the holes a fence would project without having to create all of those holes and reducing the poly count on them. And last, the plants outside the house were a personal touch,  I wanted to give the house even more live by adding an outgrowing vine, this vine has a strong alpha channel texture since you can only see the plants and nothing else, giving it a better balance in the color scheme with the house.

In my opinion, this house was a success because it met the requirements the game needed, also it was well thought and designed, though the shininess in the windows could use more work, im happy with this project.

 

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