Tuesday, August 25, 2015

EOC_WK_7

This is an Advance lighting and texture exercise I made a few quarters back. In this project we had to get a reference of a scene and recreate it in a 3D environment. My pick was an abandoned house, more specifically, a room.
My initial idea was faithful replica of the scene I chose since I really liked it, but as I kept on going with the project, I decided to make some changes to the models and forget about the replica and work with the mood of the reference.
I started with a simple bed with curtains on the sides, I tried to make if look fancy in a way. For the sheet on the bed I used the physics tools available in the 3D program “Maya”.  I created cloth physics and I was really pleased with the results although I did not do the same for the curtains on the bed, I was pleased with the way I created fold on the curtain.  I decided to populate the room a little bit more by adding a fallen table, plant and pot.
For the windows I wanted to come with a story for them, I’ve always said it, a good background tells a story. In this case I added bloodstains on the curtains and played with the transparency on the materials of the. The window was designed to be broken because in most abandoned places it is normal we see this characteristics in buildings.


Finally, I experimented with the lighting, since it was one of the requirements for the project. My first option was a sunset lighting situation. I really liked how the low orange illumination worked with the room itself even before applying the textures.  My second option was a midnight illumination, for which I chose to have a more moon lighting in the scene. This projects were successful, not because they met the requirements, but because the designs and the scene was well put together, the illumination and were a big part of it too.

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