Tuesday, September 15, 2015

EOC_Wk10

This project was one of my earliest level design projects. In this project the main focus was to create a two-side scroller level with some specifications: had to be easy to beat, had to have moving platforms death traps and life count and some type of treasure collective.

In this project I had to use references in order to create some of the assets for it. The theme was “castle ruins” therefore I had to implement some type of medieval architecture. The level was simple, it was a platformer level (focused mainly on jumping on platforms to get to the finish line) and along the level you had to evade enemies along with death holes.

The level had to have two parts, an entry level (easy) and a more difficult part. The first part was easy, I introduced the player to the mechanics of the game, such as what buttons to use to jump, and what kind of collectibles the player would find. In the second level, I introduced the player to the enemy, and how to avoid it, and some of the death traps, which were more regular.
For the moving platforms I had to code the assets in order for them to move a t the proper speed for the game, same for the enemy, I reused the same codes for the death traps making the player respawn in a different location if hit my the enemy.





This project was very successful because not  only it met the requirements, it also was fun to play, there was background music implemented as well, and everybody enjoyed playing it.

Tuesday, September 8, 2015

EOC_Wk_9


In this project, I tried to expand my knowledge on hand made arts, and tried sculpturing on clay. This projects has been challenging since I’m mostly focused on digital arts, so I decides to create a creature from imagination using references.

For references I chose the angel of death from the movie “HellBoy 2: the golden army” as a base model. I changed a lot of the features on the character since the project was about making it our own character after all.

For the skeleton of the bust, I used aluminum wire for a strong support, then, I filled up all the big empty spaces with aluminum foil so that way I wouldn’t have to spend so much clay filling in those holes.  I started the sculpture by setting up a rough clay base, for there I started taking away and putting in clay, all proportions of a human face were there, but I had to take in consideration that this character is eyeless, and had a crest on the top of the head. Taking all of these in consideration, I went ahead and began to do the details of the face. Something I really enjoyed when making this sculpture was the story this character could tell, since it was based on an angel of death, this was a very fun project. I really enjoyed putting in the detail it had, I learned so much about details and human proportion. This project I can call successful because was one of the most detailed projects in the class, and besides it met all the requirements, the fact that this bust projected something so sinister and semi based on imagination, the teacher, like me, was very pleased with this project.



Tuesday, September 1, 2015

EOC_WK8

In this project, we see a little bit mote in depth what it is a video


game. In this project, I had to create a level for my level design class. In order to have a good start on level for a game, you have to have references and a well-defined layout of the desired level.
Using the program Photoshop, I was able to create the layout of the level, I decided to make it large since it was going to be a side-scroller.
Then I started blocking out the shapes of the platforms using the 3D software Maya, so that they were easy to recognize as platforms.
I wanted to go with a castle theme for this level and added certain assets that resembled a castle, including a kiosk, platforms with fences and tall towers. During the building of the level in the game engine Unity, I created “enemies” for the player to avoid, and of course, added a dead box so that when the player touched the enemies, he’d eventually die. 


Some of the requirements for the level were to have a hidden room or secrete passage where the player could find a treasure, and so I created a platform on top of the starting point so that the player would have to explore the level form the beginning, and this treasure was also the key to open some doors in the level.  This project was very successful, not only because it met the requirements but also because it was fun and easy to go through, the platforms were well timed and easy to reach, the treasure hunting was very fun and the scripts used for the enemies (AI) worked as planed as well as the death box, which was used as a spawning point when the player fell of the platforms in certain parts of the game.