In this project, my task was to bring assets resembling what
we could find in a city, the most noticeable asset would be a billboard. In this
project I created this billboard for a project I had in my prototyping
class. In this project, the billboard is
a simple square and a cylinder (with smooth edges) it also has a catwalk and
light just like real In the real world.
The 3D program I used to build this asset is Maya and it is
composed of 4 parts, the board, the steel staff, the catwalk and the lamps (no
lights). The billboard has a decal texture (chipped paint, rust and mold), the
staff or cylinder has the same rust made with different paint brushes, and also
a a specular map to simulate the shininess that the metal still has in it.
To make the billboard more realistic, I used advertisement
we could find in any billboard in a daily basis, in this case, the word “Homes”
is a good example of advertisement. Also,
since in this game the purpose was to project a city in the middle of a zombie outbreak,
I implemented another set of textures to the same model, giving it graffiti since
those would be more common in a zombie outbreak.
This project was successful and was used in the game,
although it could have been improved more, I achieved what I wanted and it was
having a good asset to put in a game that could be useful in an environment.
No comments:
Post a Comment