In this project, we see a little bit mote in depth what it
is a video
game. In this project, I had to create a level for my level design class. In order to have a good start on level for a game, you have to have references and a well-defined layout of the desired level.
Using the program Photoshop, I was able to create the layout
of the level, I decided to make it large since it was going to be a
side-scroller.
Then I started blocking out the shapes of the platforms
using the 3D software Maya, so that they were easy to recognize as platforms.
I wanted to go with a castle theme for this level and added
certain assets that resembled a castle, including a kiosk, platforms with
fences and tall towers. During the building of the level in the game engine
Unity, I created “enemies” for the player to avoid, and of course, added a dead
box so that when the player touched the enemies, he’d eventually die.
Some of the requirements for the level were to have a hidden
room or secrete passage where the player could find a treasure, and so I
created a platform on top of the starting point so that the player would have
to explore the level form the beginning, and this treasure was also the key to
open some doors in the level. This project
was very successful, not only because it met the requirements but also because
it was fun and easy to go through, the platforms were well timed and easy to
reach, the treasure hunting was very fun and the scripts used for the enemies
(AI) worked as planed as well as the death box, which was used as a spawning
point when the player fell of the platforms in certain parts of the game.
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