This is an Advance lighting and texture exercise I made a
few quarters back. In this project we had to get a reference of a scene and
recreate it in a 3D environment. My pick was an abandoned house, more
specifically, a room.
My initial idea was faithful replica of the scene I chose
since I really liked it, but as I kept on going with the project, I decided to
make some changes to the models and forget about the replica and work with the
mood of the reference.
I started with a simple bed with curtains on the sides, I
tried to make if look fancy in a way. For the sheet on the bed I used the
physics tools available in the 3D program “Maya”. I created cloth physics and I was really
pleased with the results although I did not do the same for the curtains on the
bed, I was pleased with the way I created fold on the curtain. I decided to populate the room a little bit
more by adding a fallen table, plant and pot.
For the windows I wanted to come with a story for them, I’ve
always said it, a good background tells a story. In this case I added
bloodstains on the curtains and played with the transparency on the materials
of the. The window was designed to be broken because in most abandoned places
it is normal we see this characteristics in buildings.
Finally, I experimented with the lighting, since it was one
of the requirements for the project. My first option was a sunset lighting
situation. I really liked how the low orange illumination worked with the room
itself even before applying the textures.
My second option was a midnight illumination, for which I chose to have
a more moon lighting in the scene. This projects were successful, not because
they met the requirements, but because the designs and the scene was well put
together, the illumination and were a big part of it too.