In this project, we see a little bit mote in depth what it
is a video
game. In this project, I had to create a level for my level design class. In order to have a good start on level for a game, you have to have references and a well-defined layout of the desired level.
Using the program Photoshop, I was able to create the layout
of the level, I decided to make it large since it was going to be a
side-scroller.
Then I started blocking out the shapes of the platforms
using the 3D software Maya, so that they were easy to recognize as platforms.
I wanted to go with a castle theme for this level and added
certain assets that resembled a castle, including a kiosk, platforms with
fences and tall towers. During the building of the level in the game engine
Unity, I created “enemies” for the player to avoid, and of course, added a dead
box so that when the player touched the enemies, he’d eventually die.

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